Red Wizard is a human mage class who are members of the Red Wizards of Thay and assigned to the Order of the Eight Staves to hunt, capture and study Wild Mages. The Red Wizard Enclave in the Athkatla Waukeen's Promenade is their base of operations in the Amn area. Their leader is a Red Wizard named Lanneth.
Gameplay
The wizards all have assigned kits, such as Abjurer, Invoker, Illusionist and Transmuter. They are proficient with Staff, Dagger and or Dart, and mostly wear no armor. The enclave has a total of eight different types of Red Wizards, with slight variations in their memorized spells. There is a total of eight different Red Wizard creature varieties used in the enclave and a few other encounters in Neera's Shadows of Amn questline. Although similar, they are not identical and use level 1 through 5 spells.
When wounded, the wizards quaff their potions of extra healing, if they have them, to continue the fight.
Summary of the Wizards in the enclave:
Red Wizard Illusionist (×1) - See InfoBox
Red Wizard Invoker Level 10, 3,500 XP (OHNREDW2.cre):
STR 10, DEX 14, CON 16, INT 16, WIS 10, CHA 10; AL Neutral Evil
HP 54, Final AC 10, Final THAC0 18, Saving Throws 13/9/11/13/10
1 Attack Per Round, 1d6 Crushing Damage (Quarterstaff)
Special:
Carries Potion of Extra Healing
Opening spell buffs: Protection From Normal Weapons, Minor Spell Deflection, Protection From Electricity (spell), Shadow Door
Scripted reaction spells:
Vocalize, Stoneskin] (×3)
Scripted spell attacks:
Lightning Bolt(×2), Cone of Cold, Monster Summoning III, Agannazar's Scorcher (×3), Magic Missile (×5)
Red Wizard Abjurer Level 11, 5,000 XP (OHNREDW3.cre):
STR 8, DEX 8, CON 15, INT 17, WIS 16, CHA 9; AL Neutral Evil
HP 50, Final AC 10, Final THAC0 17, Saving Throws 11/7/9/11/8
1 Attack Per Round, 1d6 Crushing Damage (Quarterstaff)
Special:
Carries Potion of Extra Healing
Slave Pen Key
Opening spell buffs: Shadow Door
Scripted reaction spells:
Mirror Image (×2), Improved Invisibility
Scripted spell attacks:
Monster Summoning III, Hold Person (×3), Lightning Bolt, Fireball, Cone of Cold, Agannazar's Scorcher (×3), Chaos, Magic Missile (×5)
Red Wizard Illusionist Female Level 10, 4,000 XP (OHNREDW4.cre):
STR 10, DEX 18, CON 10, INT 17, WIS 10, CHA 11; AL Neutral Evil
HP 40, Final AC 6, Final THAC0 17, Saving Throws 13/9/11/13/10
1 Attack Per Round, 1d6 Crushing Damage (Quarterstaff)
Special:
Carries Potion of Extra Healing
Opening spell buffs: Mirror Image, Protection From Normal Missiles
Scripted reaction spells:
Mirror Image (×2)
Scripted spell attacks:
Conjure Lesser Earth Elemental, Hold Person (×2), Domination (×2), Spider Spawn, Monster Summoning II (×2), Remove Magic, Melf's Acid Arrow (×2), Magic Missile (×5)
Red Wizard Illusionist (×2), Level 10, 5,000 XP (OHNREDW5.cre):
STR 11, DEX 17, CON 14, INT 17, WIS 10, CHA 11; AL Neutral Evil
HP 42, Final AC 7, Final THAC0 15, Saving Throws 13/9/11/13/10
3 Attack Per Round, 1d3 Missile Damage (Dart of Wounding)
Opening spell buffs: Stoneskin, Minor Spell Turning
Mirror Image
Scripted reaction spells:
Haste,Improved Invisibility,Strength,Shadow Door,Vocalize,Stoneskin (×4)
Scripted spell attacks:
Chaos,Shadow Door,Domination (×3), Hold Person (×4),,Magic Missile (×5)
Red Wizard Conjurer Level 8, 3,000 XP (OHNREDW6.cre):
STR 10, DEX 18, CON 10, INT 17, WIS 10, CHA 11; AL Neutral Evil
HP 32, Final AC 6, Final THAC0 14, Saving Throws 12/9/11/13/10
3 Attack Per Round, 1d3+1 Missile Damage (Dart +1)
Special:
Carries Dagger +1
Knave's Robe
Opening spell buffs: Stoneskin, Mirror Image
Scripted reaction spells:
Stoneskin (×2)
Scripted spell attacks:
Confusion, Hold Person
Red Wizard Transmuter Level 9, 3,500 XP (OHNREDW7.cre):
STR 10, DEX 16, CON 16, INT 18, WIS 10, CHA 10; AL Neutral Evil
HP 54, Final AC 8, Final THAC0 17, Saving Throws 13/9/11/13/10
3 Attack Per Round, 1d3 Missile Damage (Dart of Stunning)
Special:
Carries Potion of Extra Healing
Hold Monster scroll
Opening spell buffs: Stoneskin, Mirror Image
Scripted reaction spells:
Stoneskin, Vocalize
Scripted spell attacks:
Fireshield (Red), Teleport Field, Lightning Bolt (×2), Hold Person (×2), Web (×3), Chromatic Orb (×5)
Red Wizard Invoker (×2), Level 9, 3,500 XP (OHNREDW8.cre):
STR 10, DEX 16, CON 16, INT 18, WIS 10, CHA 10; AL Neutral Evil
HP 54, Final AC 8, Final THAC0 17, Saving Throws 13/9/11/13/10
3 Attack Per Round, 1d3 Missile Damage (Dart of Stunning)
Special:
Carries Potion of Extra Healing
Remove Magic scroll
Opening spell buffs: Shadow Door
Scripted reaction spells:
Mirror Image
Remove Magic (see Mage/Cleric) (×2)
Scripted spell attacks:
Fireball, Lightning Bolt, Cone of Cold, Agannazar's Scorcher, Magic Missile (×5)
Mod content
This section is about unofficial content that is only available via fan-made mods.
Mods:
Installation of the Sword Coast Stratagems Mod makes some changes to the Red Wizards, and even more changes if the "Smarter Mages" component is installed. These changes include shifting the assigned kits around (no illusionists), an SCS AI mage script, different spells depending on their assigned kit and a ready to deploy Minor Sequencer.
If the Spell Revisions Mod is installed (with or without SCS), then the memorized Red Wizard spells will be changed to the SR versions.
Gallery:
Portraits from Portraits Portraits Everywhere



