Protection From Normal Weapons gives the wizard total invulnerability to non-magical weapons.
Description
| “ | Protection From Normal Weapons When the spell is cast, it confers complete invulnerability to all non-magical weapons. This does not include weapons that are blessed or enchanted. This spell may not be cast on someone who is protected from magical weapons. This effect lasts for the duration of the spell or until dispelled. |
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Gameplay
The caster applies this spell to self only.
Upon completion of the spell a text is displayed reading "Protected from Normal Weapons".
The caster has a brief 3D effect and color glow animation rendered over their sprite.
A player character shows an icon (No. 70) titled "Protection From Normal Weapons" on their portrait for the spell's duration.
Additionally, a sound effect will audible when the spell expires.
The spell implements protection from all weapon attacks (melee or missile) that are classified as "non magical".
This spell can be removed by an appropriate Dispel Magic effect, or a Breach spell.
This spell is incompatible with Protection From Magical Weapons, and if that spell is attempted, it will fail, a text will display, reading "Cannot cast Protection From Magical Weapons when already protected from normal weapons".
Where to obtain its scroll
The Black Pits
Sold by
- Dinguer the Mad (×3)
Baldur's Gate II: Shadows of Amn
Found as
Sold by
Baldur's Gate II: Throne of Bhaal
Found as
Sold by
Component Note
- Cespenar can use the scroll to create the Aslyferund Elven Chain from the Bladesinger Chain, Protection from Normal Weapons scroll, and 40,000 gold.
See also
- Protection From Normal Missiles
- Wraithform
- Protection From Magical Weapons
- Mantle
- Improved Mantle
- Absolute Immunity
Trivia
The Advanced Dungeons and Dragons 2nd Edition ruleset has no spell titled Protection from Normal Weapons. However, there is a 5th-level Wizard spell known as "Invulnerability to Normal Weapons". This spell creates an immobile, faintly shimmering magical sphere around the caster that cannot be penetrated by non-magical blunt weapons, edged weapons, or missile weapons. The caster can use these weapons from inside the sphere to attack opponents normally. Spells can also be cast through the sphere. Any effort to combine this spell with magics that grant immunity to magical weapons cause this spell to fail immediately.
Mod content
This section is about unofficial content that is only available via fan-made mods.
Spell Revisions mod has changed this arcane spell, revising its description. See below:
Protection from Normal Weapons
Level: 5
School: Abjuration
Range: Personal
Duration: 1 round/level
Casting Time: 5
Area of Effect: Caster
Saving Throw: None
This spell creates an immobile, faintly shimmering magical sphere around the caster that cannot be penetrated by non-magical weapons; all such weapons are harmlessly deflected (missile weapons strike the sphere, then immediately fall to the ground). This does not include weapons that are blessed or enchanted. The effect lasts for the duration of the spell or until dispelled.
External links
- Protection From Normal Weapons on the Icewind Dale Wiki, a wiki for the first Icewind Dale game.
- Advanced D&D 2nd Edition Wiki - Invulnerability to Normal Weapons (Wizard Spell)