Absolute Immunity gives the wizard complete immunity to all weapons of +5 enchantment or lower.
Description
| “ | When the spell is cast, it confers complete invulnerability to all weapons except for those of greater than +5 enchantment. This spell is incredibly powerful, hence the short duration. However, the casting time is also very short, making this spell incredibly useful in the thick of combat, where buying a few seconds can mean the difference between life or death. It is important to note that this spell does not work in combination with Protection From Magical Weapons. This spell lasts for the duration or until dispelled. | ” |
Gameplay
This spell is rapidly applied to the caster only, lasting 4 rounds.
When the spell is cast the combat log displays a text reading "Protected by Absolute Immunity", and a 3D graphic effect will render over the caster's sprite, as well as a brief color glow.
When the spell expires, a sound effect is audibled.
A player character's portrait will display an icon (No. 118) titled "Absolute Immunity" while the spell is active.
This spell confers immunity to non-magical weapons, and all magical and enchanted weapon attacks from 1 through 5 enchantment levels.
Weapon attacks that are +6 enchantment or greater will ignore this spell's protection factor, although only a few of these types of weapons exist in the game.
The spell blocks applying the Protection From Magical Weapons spell on the caster while the spell is active.
This protection can be removed by various Dispel Magic effects and the Breach spell.
Where to obtain its scroll
Baldur's Gate II: Shadows of Amn
Baldur's Gate II: Throne of Bhaal
See also
- Mantle, the basic version of the spell, only protecting against weapons of +2 or lower enchantment
- Improved Mantle, protecting against weapons of +3 or lower enchantment
Mod Content
This section is about unofficial content that is only available via fan-made mods.
Spell Revisions mod has changed this arcane spell, revising its effects and description. See below:
Absolute Immunity
Level: 9
School: Abjuration
Range: Personal
Duration: 4 rounds
Casting Time: 1
Area of Effect: Caster
Saving Throw: None
When Absolute Immunity is cast, the caster gains complete invulnerability to physical and magical damage. This spell is incredibly powerful, hence the short duration. Combined with a short casting time, these factors make the spell ideally suited for use in the thick of combat where buying a few seconds can mean the difference between life or death.
External links
- Absolute immunity on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.