baldursgate

Description

A Protection From Magic scroll invokes a very powerful, invisible globe of anti-magic in a 3-ft. radius from the user. No form of magic can pass into or out of it, but physical matter is not hindered. This will remove spell effects that the caster is currently under. The effect is not permanent, however, and will wear off within 2 hours.

Gameplay

The caster places this scroll in one of their Quick Items slots then selects the item - this in turn brings up a targeting cursor.

Place the targeting cursor over a target creature on the map in range, or self, or a party member's portrait, and click to activate the scroll.

The scroll has zero casting time, and no projectile, so it should immediately render a "bluish globe" upon the designated creature for the duration of the protection effects.

That creature will now be under the effects of the Protection from Magic.

If a player character is under the scroll's protection, an icon is shown (No. 28) titled "Protection from Magic" on their portrait.

Notes - what occurs from this scroll's protection effects

Here are some facts and notes about what occurs when a Protection From Magic spell is cast from the scroll.

More notes

Even during the final battle against Melissan, the unconventional use of this scroll against the opponent should prove very effective. It's important to note that this was intentional on the part of the game's developers (whether the original developers or Beamdog), as this script combines uninterruptible and interruptible spells. (see image)

FinMelSpellNoDec


Scroll Locations

Baldur's Gate

Siege of Dragonspear

Gladiators of Thay

Shadows of Amn

Trivia

The Advanced Dungeons and Dragons 2nd Edition ruleset describes the "Protection from Magic" scroll in the Dungeon Master's Guide (DMG), and the Encyclopedia Magica sourcebooks.

Protection from Magic - (Reading time—8) This scroll invokes a very powerful, invisible globe of antimagic in a 5-foot radius from the reader. No form of magic can pass into or out of it, but physical things are not restricted by the globe. As with other protections, the globe of antimagic moves with its invoker. The protection lasts for 5d6 rounds.

In the PnP game this scroll has a value of 6,500 gold.

The BG2 video game version of this scroll is much cheaper to purchase, and has fixed duration that lasts significantly longer, and can be cast upon someone other than the scroll reader - these departures from the source material make the video game version remarkably and materially more powerful than the D&D version.

Gallery

Bugs

As of BG2EE 2.6, The Protection from Magic Scroll is not removing all buffs before going into effect. This is identified and corrected in The Enhanced Edition Fixpack (EEFP). Ref: (scrl07.itm)

Mod Content

Installation of the Sword Coast Stratagems Mod makes a few changes to the Scroll and spell (if you install that component, after being asked). These changes are made only if you are not playing with Spell Revisions Mod, as Spell Revisions already implements this. From the SCS Readme:

Allow Spellstrike to take down a Protection from Magic scroll (BG2,BGEE,BGT,EET)

In the original game, the protective sphere produced by a Protection from Magic scroll is completely impenetrable by any spell at all - if you use one, all a hostile wizard can do is run away or fight in melee. This component allows the most powerful mage anti-magic spell, the 9th level spell Spellstrike, to destroy the anti-magic sphere of one of these scrolls. It also allows the anti-magic ray of the Hive Mother beholder to destroy the sphere.

If you are using the Icewind Dale spell system, Spellstrike and the Hive Mother ray can also destroy the Antimagic Shell.

External links