baldursgate

Dire Charm will let the caster gain control of the victim.

Description

This spell works in the exact same manner as Charm Person, with one difference: There is no Saving Throw bonus. Dire Charm affects any single person it is cast upon. The term person includes any bipedal human, demihuman, or humanoid of man-size or smaller, such as brownies, dryads, dwarves, elves, gnolls, gnomes, goblins, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, lizard men, nixies, orcs, pixies, sprites, troglodytes, and others. Thus, a 10th-level fighter could be charmed, but an ogre could not. The person is allowed a Saving Throw vs. Spell to negate the effect.

If the spell's recipient fails <PRO_HISHER> Saving Throw, <PRO_HESHE> regards the caster as a trusted friend and ally to be heeded and protected. The caster may give <PRO_HIMHER> orders, and the charmed individual will carry them out as quickly as possible.

If the caster harms or attempts to harm the charmed person by some overt action, or if a Dispel Magic spell is cast upon the charmed person, the Dire Charm spell is broken. If two or more Charms simultaneously affect a creature, the most recent Charm takes precedence. Note that the subject has full memory of the events that took place while <PRO_HESHE> was charmed. Also note that you cannot have a charmed creature leave the area where <PRO_HESHE> is charmed.

Gameplay

The caster directs this spell towards a single target creature in range.

When the spell is finished a magical projectile flies to the target creature and exposes it to the Charmed effect.

The target (if classified as a "person") must make a Saving throw versus spells or will be charmed for spell's duration.

If charmed, the person's allegiance changes - and are considered a "party member" in terms of being friendly to the party.

This spell applies Charm Type 3 to the person - Dire charmed (Target hostile after effect ends).

If a player character is affected by this spell, they'll display an icon (No. 1) titled "Dire Charm", and when the spell expires a sound effect will audible.

In the Original and Enhanced editions of BG1 only, many commoners and enemies have hidden dialogues spoken only under charm. You may manually initiate dialogue with them by using the Talk button. These hidden dialogues are usually simple but amusing quotes, and sometimes reveal more substantial clues.

Attacking or damaging actions towards the charmed person ends the charmed state.

At least in Baldur's Gate II, the Nymph Cloak or the Ring of Human Influence can be used instead of this spell to apply a Charm Type 0 - Charmed (Target neutral after effect ends).

This spell can be blocked by Magic resistance, or any spell protection, such as Minor Spell Deflection or Minor Globe of Invulnerability.

A Spell Immunity: Enchantment will nullify this spell.

Note that Elf and Half-elf creatures are 90% and 35% resistant respectively to this spell.

The spell can be removed with any Dispel Magic effect.

Where to obtain its scroll

Note: These can be found as random treasure in addition to the locations below.

The Black Pits

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Baldur's Gate

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Found in

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Baldur's Gate II: Shadows of Amn

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Baldur's Gate II: Throne of Bhaal

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Trivia

The Advanced Dungeons & Dragons 2nd Edition Dire Charm Wizard spell makes the victim attack anyone but the caster in a berserk state. See the External links for further information.

Gallery

Mod content

Mods icon This section is about unofficial content that is only available via fan-made mods.

Spell Revisions mod has changed this arcane spell, revising its duration. See below for description:

Dire Charm
Level: 3
School: Enchantment
Range: Long
Duration: 1 turn
Casting Time: 3
Area of Effect: 1 creature
Saving Throw: Spell negates

This spell works in the exact same manner as Charm Person, with two differences: the saving throw has no bonus, and the enchantment has a longer duration. Dire Charm affects any single person it is cast upon. The term person includes any bipedal human, demihuman, or humanoid of man-size or smaller, such as dwarves, elves, gnolls, gnomes, half-elves, halflings, half-orcs, hobgoblins, humans, kobolds, and others. Thus, a 10th-level fighter could be charmed, but an ogre could not. If the recipient fails his saving throw, he regards the caster as a trusted friend and ally to be heeded and protected. The caster may give him orders, and the charmed creature will carry them out as quickly as possible.

If the caster harms, or attempts to harm, the charmed creature by some overt action, or if a Dispel Magic spell is successfully cast upon the charmed creature, the charm spell is broken. If two or more charm effects simultaneously affect a creature, the most recent charm takes precedence.

External links