baldursgate

A critical hit (or crit for short) is an attack that strikes a vital organ and as a result, may do additional damage.

How It Works

A critical hit occurs when an attack roll results in a 20, before any bonuses are applied - i.e., a "natural 20".

A critical hit will succeed in striking a target, regardless of the attacking creature's THAC0 or the target creature's armor class.

A critical hit can still be fooled by a Reflected Image or Mirror Image, and the critical hit can possibly just hit the image, but not the real target.

A critical hit doubles the weapon's base rolled Physical damage and any physical damage modifiers. Some examples:

So, to summarize, a critical hit will double the following damage sources:

A weapon attack that applies some kind of non-physical extra damage effect, such as a bonus +1d4 Fire damage isn't doubled with a critical hit, or the +1 cold damage from the Varscona sword won't be doubled, nor will electricity damage from a Shocking Grasp touch attack or magic damage from a Cause Serious Wounds touch attack.

There is one exception and that is for the +10 Piercing damage from the Impaler spear - that bonus damage is not doubled with a critical hit.

Backstab attacks can also score critical hits, in which case the total backstab damage will be doubled.

When a creature is protected from critical hits, they are protected from the doubled damage, not from the hit itself; normal damage will still be done.  Most helmets offer protection from critical hits.

Certain conditions can improve the chances of getting a critical hit:

Feedback

See also